
Terry Keyrouz
Senior Game Programmer | Full-Stack Engineer
I’m a game developer and full-stack engineer with a strong focus on building immersive systems, from fast-paced multiplayer mechanics in Unreal Engine to scalable backend platforms with .NET and Azure.
My journey started in Lebanon, where I ranked second nationally in IT before moving to Portugal to study Games and Apps Development at IADE. One of the highlights of that period was Mizukura: A Tail of Hope, a game I developed that earned a Game of the Year nomination from PlayStation Talents. I completed my degree with an Erasmus semester at the University of Bradford, graduating top of my class in Computer Science.
Since then, I’ve worked with studios across Europe and the US on FPS games, VR/AR experiences, and enterprise web apps. I’m fluent in C++, C#, and JavaScript, but C++ will always be my first love. I enjoy solving tough problems, writing clean systems, and collaborating with creative teams to bring great ideas to life.
I’m always learning, always building, and always ready for the next challenge.
English
French
Arabic
Portuguese
VdA Vieira de Almeida
Nov 2024 - Oct 2024 · 1 yr
Lisbon, Portugal · Remote
DNE Games
Jan 2024 - Dec 2024 · 1 yr
Lewes, Delaware, United States · Remote
Stochastik Games
Nov 2022 - Oct 2023 · 1 yr
Manchester, New Hampshire, United States · Remote
Illusive Studios
Apr 2021 - Jul 2022 · 1 yr 4 mos
Lisbon, Portugal · Hybrid

In the Areas of Technology
Sep 2022
Game · Mizukura, a Tail of Hope
Apr 2022

In Games & Apps Development
Feb 2021

On the Lebanese IT National Exam
Aug 2019

Jan 2022 - Jun 2022
Bradford, United Kingdom

Sep 2019 - Jun 2022
Lisbon, Portugal

Sep 2016 - Jul 2019
Jbeil, Lebanon
If you are interested in my work, you can message me an email directly through this form.
There’s also a PDF downloadable version of my Curriculum Vitae so that you can consult anywhere anytime.